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Pfookie

The great galaxy game of the future. Where the Pfooker is you.

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Shady managers aren’t afraid to alter the game.

Shady managers aren’t afraid to alter the game.

Players act as the managers, herding their players, bidding on Performance Enhancers, and accumulating Money Makers. Managers don’t care about the score of the game because the winner of Pfookie is the manager who has the most money.

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       Pfookie is a table top game that is a fun commentary on professional sports. There is tactical gameplay that involves rolling a die, using action points, passing a puck, shooting, tackling and scoring. Then there is the manager phase which players blindly bid against each other for Performance Enhancer cards that range from mildly useful to near-gamebreakingly annoying. Players also have additional Money Maker cards that might have their team play in sub-optimal ways to lock out their opponent and gain more money. The game ends when one player has scored 3 goals but the player with the most money is actually the winner.  This was a month long project that focused on allowing the players to play in different ways each time. There are over 40 different Performance Enhancer cards and over 15 different Money Maker cards which when combined with blind bidding creates a ton of replay value as well as leave room for theoretical expansions. Pfookie also features a custom designed and laser cut board and die, custom designed decks of cards and handmade pieces.  Pfookie was designed in conjunction with  Blake Andrews ,  Alexander Bevier ,  Michelle Senteio ,  Ben Sironko  and  Burgess Voshell .  Pictured above is Pfookie being discussed in  Eric Zimmerman's  GDC 2016 talk  How I Teach Game Design: The User-Customizable Game.   Additional photos by Alexander Bevier and Jingjin Liu.

 

 

Pfookie is a table top game that is a fun commentary on professional sports. There is tactical gameplay that involves rolling a die, using action points, passing a puck, shooting, tackling and scoring. Then there is the manager phase which players blindly bid against each other for Performance Enhancer cards that range from mildly useful to near-gamebreakingly annoying. Players also have additional Money Maker cards that might have their team play in sub-optimal ways to lock out their opponent and gain more money. The game ends when one player has scored 3 goals but the player with the most money is actually the winner.

This was a month long project that focused on allowing the players to play in different ways each time. There are over 40 different Performance Enhancer cards and over 15 different Money Maker cards which when combined with blind bidding creates a ton of replay value as well as leave room for theoretical expansions. Pfookie also features a custom designed and laser cut board and die, custom designed decks of cards and handmade pieces.

Pfookie was designed in conjunction with Blake Andrews, Alexander Bevier, Michelle Senteio, Ben Sironko and Burgess Voshell.

Pictured above is Pfookie being discussed in Eric Zimmerman's GDC 2016 talk How I Teach Game Design: The User-Customizable Game.

Additional photos by Alexander Bevier and Jingjin Liu.