This project started out as a 15 week assignment at the NYU Game Center. It is a game about combining the expressive button mashing of bullet hell/shmup games with a tactical 2D fighter. We focused on the mantra "easy to pick up, difficult to master" as our design philosophy.
In addition to being part of the original 15 week team, I've worked on the visual design and production, audio design and music composition, UI design and narrative framework as well as gameplay design.
The playable beta is available here for pay what you want.
The footage and screens shown here reflect a game that is still in development and may or may not be reflective of the final product.